Post by Deleted on Nov 21, 2013 19:38:40 GMT -6
Dragon:
Politics: Dragons rarely listen to one central authority figure, even when there is a clear one. This makes them less of an society and more of a collection of individuals. The individuals, from a young age, act pretty much autonomously, settling disputes by themselves. Three things factor in when looking at a Dragon's status, size, horde, and location. The Great Wyrms are a collection of the five Dragons with the Largest Horde. They are generally seen as the leaders, despite not having any real power.
Culture: Names are important to dragons, so much that they tend to collect them. Some adults can talk for a day just introducing themselves. Nicknames become commonplace just for simplicity sake when dealing with other races. Adults are mostly found slumbering in their lairs, protecting or devestating nearby settlements, or watching ove teens. Sometimes, wthin a pony's lifespan, one can watch a dragon and never see them move. At this point in their life, time isdifferent for them and they can not be bothered with insignificant events.
Teenage dragons are pretty much small adults. They often have fully developed thier own style of magic and more often then not have rebellious streak against their parents. Though on the outside it may seem like it is discouraged, it is not. This rebellious streak helps harness their bodies, develope their greed, and sets up the type of adult they will grow into. If anything their disobediance is greatly encouraged and secretly rewarded.
Baby Dragons are the most dependant on Gems as this is the start of thier Horde. The type, quality, and quantity of gems they eat growing up helps develop their magic and shape their bodies. They tend to latch onto thier mother with fierce loyatly, though they will also often find another dragon to latch their affections and often times horde onto.
Flamme/Bö/Lieb:There are three types of magic within Dragon's area of reach. Flamme, the fire breath, Bö, the wind of their wings, and Lieb, the transmutation of thier body. While most can do some magic of all three, each dragon has a specialty and tends to focus on one.
Flamme works by imbueing different effects into their flame breath. This can be anything from changing the element of their breath, using it to teleport items to a set location, or nearly anything that a unicorn can. The main limitation that it only affects what is fully engulfed by the flames.
Bö is differnt effects generated by energy and the power of their wings. Often times dragons which focus on Bö have very large wings which can catch alot of air. With single flaps, dragons can generate small cyclones, move large areas of clouds, or anything else associted with wind.
Lieb users can use the natural energy within them to enhance certain areas of thier body and even give some effects. Many increase the mass of their muscles, stream line their bodies for faster flight, or increase the density of their scales. A few are practiced enough to alter their entire body, sometimes changing thier wings, growing wings, or even fins. A dragon's greed can also cause a surge in Lieb.
Geography: Dragons can be found everywhere in nature. Their magic can play a huge part on where they set up their lairs. They are mostly found in the Badlands though